CEPHALON CODEX INITIALIZING...
 
LOADING CLASSIFIED ENTRY:THE OPERATOR
SYSTEM:LOTUS_NOTES_V.2.41
STATUS: ● ACTIVE
ACCESS:RESTRICTED
THREAT-LEVEL:CRITICAL
> THE OPERATOR _
THE OPERATOR
ID:ZARIMAN-TEN-ZERO-δ
THE TENNO STEERS THE FRAME
ACCESS LEVEL: BLACK
01 CHARACTER PROFILE
Riko Kagami The Operator
PSY-RATING: 9 (α plus)
STABILITY: 67%
THREAT ASSESSMENT: RUN

FULL NAME: RIKO KAGAMI

STATUS: OPERATOR | TENNO CLAN | "WARFRAME" PILOT

PSY-MOD: TEMPORAL AMP " ISOCHRON " [ACTIVATED]

■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.

■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.

■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.

■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.

■ Vibrant scarlet irises — a visual manifestation of the Isochron amp, enabling local temporal manipulation using her psychic power.

■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.

■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.

■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.

■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.

WARNING: Possesses incalculable combat experience. APPROACH WITH CAUTION.

02 LOCATION:RAILJACK
NAME: VOIDWALKER
RANK: LEVEL 10 INTERCEPTOR
PILOT PROGRAM: CEPHALON CY
STATUS: FREEFALL

■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.

■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.

■ Onboard turrets are minimal, for taking down fighter craft.

■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.

In Freefall RAILJACK Voidwalker
RAILJACK: VOIDWALKER
WARFRAMES ABOARD: 4
SURVIVING TENNO: 1
UNKNOWN PRESENCE DETECTED ONBOARD
03 AFFILIATION:TENNO CLAN
δ
THE WAY OF ZENURIK
"I see a crystal, refracting the moonlight, the Way of Zenurik."
"We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance."
COUNCIL MEMBERS: MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH
OPERATIVE PERSONNEL: 12 ACTIVE AGENTS, 1 MISSING
SPECIALIZATION: GRAVITY WARPING, ENERGY MANIPULATION
PHILOSOPHY

Choke opponents of all resources; sheer strength can erase any resistance.

METHODS

Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.

GOALS

Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.

THREATS

We are Tenno.
We are Zenurik.
We are the threat.

WARNING: VOID RIFT DETECTED. HULL BREACHED. CODEX DAMAGED, VESSEL IN FREEFALL, PREPARE FOR IMPACT.T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ Hey there, Kiddo.
04 WARFRAME ROSTER
> SELECT WARFRAME TO ACCESS CODEX ENTRY_
NIDUS
NIDUS
[OS-19.5]
STATUS: ONBOARD
ACCESS: ACCESS DENIED, ARSENAL DAMAGED
ORIGIN: HELMINTH
EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.
ABILITIES
1
VIRULENCE Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.
2
LARVA Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.
3
PARASITIC LINK A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.
4
RAVENOUS Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.
P
UNDYING Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful. If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying. Nidus can mutate several times during battle.
The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.
GARA PRIME
GARA PRIME
[OS-30.3]
STATUS: ONBOARD
ACCESS: ACCESS DENIED, ARSENAL DAMAGED
ORIGIN: DAX
ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.
ABILITIES
1
SHATTERED LASH Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.
2
SPLINTER STORM Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.
3
SPECTRORAGE Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.
4
MASS VITRIFY Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.
P
GLINT When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.
The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape entire battlefields. In the Operator's hands, she's also virtually indestructible. Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs.
IVARA
IVARA
[OS-18.0]
STATUS: ONBOARD
ACCESS: ACCESS DENIED, ARSENAL DAMAGED
ORIGIN: HUMAN
THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.
ABILITIES
1
QUIVER Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.
2
NAVIGATOR Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.
3
PROWL Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.
4
ARTEMIS BOW Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns. When charged, it shoots through walls.
P
AWARENESS Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.
The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. Her abilities make her perfect for infiltration missions where detection means failure. The Operator has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused arrows that can phase through barriers.
UMBRA
UMBRA
[OS-23.0]
STATUS: >AWAKE
ACCESS: IF YOU CAN FIND HIM.
ORIGIN: DAX BETRAYAL
A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ RAGE. RUN. IT WILL NOT SAVE YOU. I WILL FIND YOU.
ABILITIES
1
SLASH DASH Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.
2
RADIAL HOWL Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.
3
RADIAL JAVELIN Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.
4
EXALTED UMBRA BLADE Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.
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SENTIENCE Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.
Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma. Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas. But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.